There is multiplayer in the package, and it’s fun, but the appropriate amount of resources have been allocated to it. This is what you do when you know you’re sitting on a good game, and the mountains of positive pre-release coverage have proven out this strategy. It’s also worth noting that 2K Games has supported the hell out of "XCOM" at industry events, they’ve made developers available for interviews, and have even sent the press extensive preview builds so they could write detailed early looks at the game. Still, it’s interesting to go back and re-read the angry comments responding to Hartmann’s apparent slight to the strategy genre when the company was actually betting heavily on a strategy game for 2012. It’s possible he was banking on our anger, and the fact we’d be ready to support a strategy-centric "XCOM" title just to prove him wrong.
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The problem is that I’ve been told repeatedly that "Enemy Unknown" as been in development for around four years, meaning the game was likely in full production at Firaxis when Hartmann made these remarks. That sound you heard was a few million middle fingers going up as gamers reacted to this heresy with disbelief and anger. But this is not just a commercial thing – strategy games are just not contemporary,” he said in an interview with MCV UK. But the problem was that turn-based strategy games were no longer the hottest thing on planet Earth. “The ‘90s generation of gamers all love 'XCOM' and we own the IP, so we thought OK, what do we do with it? Every studio we had wanted to do it and each one had its own spin on it. Being precious about the changes made to a classic franchise in this case is missing the forest for the trees, as I don’t think 2K Games is trying to resurrect a franchise as much as they’re trying to expand the viability of a genre that has been stagnant for some time.īack in 2011, 2K Games president Christoph Hartmann responded to criticism about the then-upcoming first-person shooter version of "XCOM. “…When it comes to gaming remakes, sometimes it’s better to let go of the past and cling on to what fresh opportunities a reimagining can bring,” Stafford said, and he’s right. That sense of being protective of the past has to go, at least in some ways. For many it no doubt defined a lot of their teenage years.” It was a common point of interest for many people, banding them together. “Players were extremely dedicated to the game, obsessing over every detail. Gaming was still a subculture, and especially when it came to hard-hitting strategy games like 'XCOM,'” game journalist Patrick Stafford wrote. "I’m trying to think back to 1994, when 'XCOM' was first released.
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This isn’t a smaller game trying to make a niche audience happy "Enemy Unknown" is a mainstream, $60 title on consoles and the PC that’s pushing turn-based strategy gaming in a very real way. The punishing, uncompromising nature of the original wouldn’t fly in today’s market, and perhaps that’s a good thing.
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We think we can scratch an itch that players have never heard of 'XCOM' and may not even know that they have.” We think it will fit into the modern landscape nicely… Our wrinkle is that we’re not a shooter, we do things differently. We wanted to embrace the original and not lose sight of what made it special. “I think there’s an inherent appeal to this IP: aliens invading Earth. “I think the hardcore fans know and love it and remember playing it, but there is a huge player base that consider themselves hardcore that have never played 'XCOM' before,” Garth DeAngelis, the game’s lead producer, told the Penny Arcade Report in a previous interview. The small, vocal set of "XCOM" fans should be happy, but in many ways they’re not the most important group to placate. There is only one base that you control, although the decisions you make while expanding that base and researching new weapons and armor are very important.
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There was much time spent on the game’s tutorial, as modern gamers don’t like feeling adrift in their games. "Enemy Unknown" is the right kind of franchise reboot, and comparing the original game to this updated version is telling. Lo oking out is more important than looking back If that happens we won’t see another game of this type, with this kind of budget, for a long time.
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If it fails, it’s going to do so very publicly, with many members of the press and fans of the series pulling for it.
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That’s why the stakes are so high with the game’s release.